
Daniel Farore
Gallente Eve University Ivy League
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Posted - 2010.12.25 22:58:00 -
[1]
Using high shader quality. Intel i7/AMD X2 6000 + ATI HD5650/nVidia 9600GTS + 4GB RAM + Windows 7 (2 systems)
Usability problems:
Shaping the face: - To be honest it's a bit poor especially around the eyes and ears stretching etc doesn't really feel intuitively. You move the section, while shrinking or expanding it at the same time. My suggestion would be to us the scroll wheel while on a section to alter it's size and restrict clicking and dragging to positioning and changing angles only. (Cheeks might be an exception, this behaved as expected.) - Also while it makes the character lively, the continues moving and changing of expressions makes this process a bit hard, especially on low/mid range systems where this movement isn't even smooth. Please make it so that when the mouse hovers over the character the movement is stopped, or even better, is fixed in a neutral position.
Right-hand selection pane: - Mostly does performance problems here. Moving through the list isn't smooth unless you drag very slowly from right to left. - Clicking on an option does not always select it immediately. - Thumbnails -especially for lightning and hairstyles- are a bit unclear, don't really know what to expect based on those. - Also due to unclear thumbnails, I prefer to just move through the list, but now this involves a lot of dragging and triple clicking (again as one time often isn't enough for a new selection). Maybe add a forward and backward button to move through the selection?
Portrait creation: - The poses are great, however it's a bit hard to make out what the exact pose is unless you zoom out and tilt all the way down. Again clear thumbnails (perhaps a zoomed out image of your character) would help. - The movement of your character across the screen is too restrictive. Often my character would be like glued to the top of the screen and I would be unable to move it down, to center on the face of my character. Happens especially when zoomed in. (e.g. in current portraits there is still some space between the top of the portrait and the character, better.)
A lot of this made my head spin in frustration.
Technical problems:
- De-selecting 'Physically simulated cloth and hair' remove hair altogether or produces very short hair. - Long hair moves erratic. - Enabling hair while zoomed up close reduces frame rate to such an extend that it's almost impossible to make changes to the face at least on my systems. - Tucking options for the top and lower part function erratic. - The choice for school in the final step seems of no influence, it seems still 'random' like previously.
Now a this has all been very negative, but visually I'm quite impressed. With a high-end system, a completed art gallery and a lot of patience you are able to create stunning characters.
TLDR: usage is not always intuitive and sometimes restrictive, bad performance, some bugs, looks awesome. But aside from that, yeah Gallente have awesome drones. I just wish they used lasers that don't use cap instead of hybrids. |